Die Clash of Realities geht in die vierte Runde! Die „4th International Computer Game Conference Cologne“ findet vom 23. bis zum 25. Mai 2012 an der Fachhochschule Köln statt. Die Tagung richtet sich sowohl an ein breites Fachpublikum aus Wissenschaft, Game Design und Pädagogik als auch an Studierende, Journalisten und die interessierte Öffentlichkeit. Veranstaltet wird die Tagung vom Institut für Medienforschung und Medienpädagogik der Fachhochschule Köln, dem Cologne Game Lab sowie Electronic Arts Deutschland. In den kommenden Wochen werde ich Ihnen die wichtigsten Keynote Speaker und Abstracts der Tagung präsentieren. Weitere Informationen zur Clash of Realities finden Sie über die Offizielle Website. Sie können sich auch bequem per Facebook oder Twitter auf dem Laufenden halten.
Bio Tracy Fullerton:
Tracy Fullerton, M.F.A., is an experimental game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. The USC Game Innovation Lab is a design research center that has produced several of the most influential projects to be released in the emerging field of independent games, including games like Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, and The Night Journey — a collaboration with media artist Bill Viola. Tracy is also the author of “Game Design Workshop: A Playcentric Approach to Creating Innovative Games,” a design textbook in use at game programs worldwide. Prior to entering academia, she was a professional game designer and entrepreneur making games for companies including Microsoft, Sony, MTV, among many others.
Abstract: Provocations in Play: Experimental Designs from the USC Game Innovation Lab
Rebooting college access, revolutionizing freshman orientation, and reinterpreting the work of Henry David Thoreau – all provocative subjects to take on as the focus of experimental game projects. There are many different approaches to experimental game design; some designers focus on mechanics, others on narrative or aesthetics. For the designers at the USC Game Innovation Lab, each individual project requires its own unique approach, but all demand a careful balance of risk taking and irreverence, balanced with an open process and willingness to allow the project to evolve. This talk will look at several new and current projects, their inspirations and outcomes. Examples will include The Night Journey, an experimental game being created with media artist Bill Viola, and Walden, a game, which is about the experience of author Henry David Thoreau at Walden Pond. Also, Reality Ends Here, a game created for the incoming freshmen class at the School of Cinematic Arts, and Application Crunch, a game for high school students facing the daunting prospect of getting into the college of their choice. Through a study of these projects, this talk will hope to provide inspiration for a creative practice in game design that allows elegant, meaningful solutions to emerge from impertinent and unexpected design questions.